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Thread: G1 OpenGL ES Texture problem - Please Help

  1. #1
    Join Date
    Nov 2008
    Posts
    2

    Default G1 OpenGL ES Texture problem - Please Help


    Hi,

    I'm trying to make a game using OpenGL ES, but came across a problem.

    When using textures on my 3d shapes in the emulator everything works fine. The scene displays the way it is suppose to display.

    But when I run it using my G1 phone I get blank shapes without any texture. This also happens to all the official and professional example textured Cube Demos and stuff.

    http://www.pragprog.com/titles/eband/source_code
    When I downloaded that app in the zip from above I saw a 2d textured cube on the Android Emulator, but when I used my phone to test the app all I saw was a 3d spinning white cube without any texture.

    If anyone can check their phones to see if this is also happening to them it'd be great.

    Does anyone else have this happen to them? I searched for hours but cannot find 1 question regarding this issue. I don't know if it's just my phone, a glitch or perhaps the phone can't handle texture mapping or something.

    I really am confused here and any help would be appreciated.

    Thanks,

    TariqM

  2. #2
    Join Date
    Sep 2008
    Location
    Staten Island, New York City
    Posts
    1,284

    Default Re: G1 OpenGL ES Texture problem - Please Help

    I just would like to know what happend to the Quake game that was suppose to come with the phone.
    International Operating Engineer LOCAL 30 UNION TILL I DIE!

    http://qik.com/RussianSolja

  3. #3
    Join Date
    Oct 2008
    Location
    sf bay area
    Posts
    183

    Default Re: G1 OpenGL ES Texture problem - Please Help

    Quote Originally Posted by RussianSolja View Post
    I just would like to know what happend to the Quake game that was suppose to come with the phone.
    QFT we want quake on our G1's!!!

  4. #4
    Join Date
    Oct 2008
    Posts
    187

    Default Re: G1 OpenGL ES Texture problem - Please Help

    Quote Originally Posted by tariqm View Post
    Hi,

    I'm trying to make a game using OpenGL ES, but came across a problem.

    When using textures on my 3d shapes in the emulator everything works fine. The scene displays the way it is suppose to display.

    But when I run it using my G1 phone I get blank shapes without any texture. This also happens to all the official and professional example textured Cube Demos and stuff.

    http://www.pragprog.com/titles/eband/source_code
    When I downloaded that app in the zip from above I saw a 2d textured cube on the Android Emulator, but when I used my phone to test the app all I saw was a 3d spinning white cube without any texture.

    If anyone can check their phones to see if this is also happening to them it'd be great.

    Does anyone else have this happen to them? I searched for hours but cannot find 1 question regarding this issue. I don't know if it's just my phone, a glitch or perhaps the phone can't handle texture mapping or something.

    I really am confused here and any help would be appreciated.

    Thanks,

    TariqM
    This forum isn't good for technical discussions.

    Try these --

    http://forum.xda-developers.com/forumdisplay.php?f=446
    http://www.anddev.org/index.php
    http://www.modmygphone.com/

    this forum is mainly users.
    Last edited by felixHcat; 11-11-2008 at 12:06 PM.
    Meow.

  5. #5
    Join Date
    Nov 2008
    Posts
    2

    Default Re: G1 OpenGL ES Texture problem - Please Help

    Thanks felixHcat.

    I noticed this forum was more fan android oriented, but it is just to lively. The last two developers forums u mentioned are just so dead. No response for days.

    I'll try that xda-developers one.

    But if anyone could perhaps test the OpenGL app from my first post and tell me what happens I'd appreciate it.

    -TariqM

  6. #6
    Join Date
    Nov 2009
    Posts
    1

    Default Re: G1 OpenGL ES Texture problem - Please Help


    Hi, I don't have the real device here ,but I think you could try on the examples from Android SDK ,there are some examples about textures in it ,they are supposed to be good on the real phone , if they don't display well ,that's really wried ! maybe the problem about real phone itself ?

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